﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Battle
{
    public class BattlePlayer
    {
        private string _PlayerName;
        public string PlayerName
        {
            get { return _PlayerName; }
            set { _PlayerName = value; }
        }
        private ushort _Freq = 0;
        public ushort Freq
        {
            get { return _Freq; }
            set { _Freq = value; }
        }
        private int _BoxNum = 0;
        public int BoxNum
        {
            get { return _BoxNum; }
            set { _BoxNum = value; }
        }
        private int _TeamNum = 0;
        public int TeamNum
        {
            get { return _TeamNum; }
            set { _TeamNum = value; }
        }
        private DateTime _SC_Stamp = DateTime.Now;
        public DateTime SC_Stamp
        {
            get { return _SC_Stamp; }
            set { _SC_Stamp = value; }
        }
        private bool _Waitting = false;
        public bool Waitting
        {
            get { return _Waitting; }
            set { _Waitting = value; }
        }
    }
}
